The Symmetrically Distributed Server Network SDSN SYSTEM
If companies in Korea, Japan and other countires where Internet networking is less developed than in the West, we can resolve the problem ourselves. By placing servers on several of the major backbones, we can route traffic between the servers using ECIP (Error Correcting Internet Protocol) instead of TCP/IP, typical retransmission problems are avoided.
With transmission of video, one watches a series of frames. If one frame is lost, there is no reason to see it later. We would rather have the packet die and go on with the show. This type of Internet Protocol is called UDP, and it allows for lost packets not to be retransmitted. UDP also causes stalls in streaming video. When too many packets are lost, the pipe is broken, and the connection in lost. ECIP uses error correcting algoritms to solve this problem by estimating data loss, and then sending enough redundant packets that the client viewer will receive enough traffic to keep the connection.
The SDSN system also determines which node on the system will best serve each individual connection. Each individual user will have a different server and a different route to furnish their Internet traffic. SDSN automatically makes these choices for the viewers, which maximizes the quality of their Internet connection.
IBM announced a similar system, the WOMPLEX system, centered around the WOMBEAST centralized system, which tried to accomplish the SDSN goals with massive central computing. Centralized serving created more bottlenecks, inefficiency and packet loss. By distributing the load and using smart packet switching concepts, less than 7 PC's would provide better service in Korea than the IBM WomBeast mainframe.
IBS plans to add S-PAK to the SDSN system, which already featues the patented Race Program. The client's browser automatically attempts to download a gif from each of the distributed servers. The assumption is made that the first gif to download entirely comes from the best connection, and the individual user is connected to that machine. There are 13 other technologies that are being integrated into the network of SDSN PC's.
For more information, please click:
more corporate information
the Afterburner family of high speed Web, Image, Video, Chat and Network Servers,
(including details about
Afterburner Features,
Live video from Los Angeles or
from the Login Cafe in Seoul, South Korea, or
a ticking clock in video and graphic imaging on demand format,
unique serving problems addressed by Afterburners,
an explanation of the unique Afterburner architecture,
a graphic comparison of the relative performance standard of the Afterburners,
a white paper with an overall Afterburner discussion),
General information about LiveCam sooutions,
More details about the Livecam,
JPEG v. MPEG technologies,
advantages of fractal compression and decompression,
The Burn Video Manager for the LiveCam systems,
problems with data throughput,
problems with data loss,
network solutions,
protocol solutions
distributed serving solutions
an old John Sokol resume
Specific turn key solutions are available cybercasting for
cybercafes and other public places,
videoconferencing for offices, homes, etc.,
security and remote monitoring of homes, offices and other locations through the Internet.
Also, feel free to check out the demonstration area.
For other general questions about Internet Broadcast Systems of Asia,
or to contact John Sokol, William Bang, or Michael Meyer about these technologies, applications or life in general.